最近在公司里面做一个web功能,需要在页面上渲染3d模型,主要是做口腔扫描。
做web3d,可用的js库还是很多,首先想到的就是vue-3d-model
方便快捷,但是呢ply模型的颜色显示不出来,没有着色。当然渲染的时候可以自己加颜色,但是不是我想要的。
下图是用其他3d浏览软件打开的效果
以为是js库的问题,直接换threeJs,这老大哥,很强大,也很流行了。
实际渲染效果也是一样,都是纯色。
经过我不断尝试,查找资料,终于找到了缘由。
load模型数据之后,里面有属性,我这边的口扫数据属于不同的扫描厂家,有些厂家会把着色的颜色属性打包放数据文件里面,有些厂家是直接生成材质图片,数据文件里面就给出了渲染坐标属性
包含颜色的
包含贴图坐标的
贴图材质
含贴图的,在ply 文件头部会指定贴图名称,如下图
不含贴图的打开如下
附上最终代码,说不定哪天己还来看
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - exporter - ply</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - ply
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
let scene, camera, renderer, mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4, 2, 4 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 4, 20 );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );
const ground = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
ground.rotation.x = - Math.PI / 2;
ground.receiveShadow = true;
scene.add( ground );
const grid = new THREE.GridHelper( 40, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
let uvTexture = new THREE.TextureLoader().load("./models/ply/test/zp/UpperJaw.jpg");
const loader = new PLYLoader();
loader.load( './models/ply/test/zp/240930055-upperjaw.ply', function ( geometry) {
console.log('ply',geometry)
geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial({
map: uvTexture,
transparent: true
});
const mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0;
mesh.position.z = 0;
mesh.rotation.x = - Math.PI / 2;
mesh.scale.multiplyScalar( 0.01 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
});
loader.load( './models/ply/test/yes.ply', function ( geometry) {
console.log('ply',geometry,'color',geometry.getAttribute('color'))
geometry.computeVertexNormals();
const material = new THREE.PointsMaterial({
size: 0.01, vertexColors: true
});
const mesh = new THREE.Points( geometry, material );
mesh.position.y = - 0;
mesh.position.z = 0;
mesh.rotation.x = - Math.PI / 2;
mesh.scale.multiplyScalar( 0.01 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.shadowMap.enabled = true;
document.body.appendChild( renderer.domElement );
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
最终渲染效果,一个是贴图,一个是颜色。